![]() While exploration is always good for discovering fresh things, Forspoken truly shines when it comes to action. An open world full of opportunities to use your magical parkour to explore is a perfect sandbox in this premise, with each region distinct enough to be memorable, even if they can do with a little more life here and there to spice things up. Get through those tough hours, though, and the game definitely gets better. Instead of relating and rooting for our heroine, it quickly becomes a love-hate affair in Forspoken. Although Ella Balinska, who plays Frey, does a great job of bringing to life the character, the dialogue is not helping things at all. It doesn’t help that the dialogue is not exactly top-tier material, considering the amount of banter that gets thrown around. In one of its missteps, the beginning hours of the game are exposition-heavy, burdening the player with way too much information and story development, often with little to no action involved. With the magical talking cuff and magical powers of her own, thus begin our journey in Forspoken.įor anyone looking to dive straight into the action and start slinging spells, Forspoken definitely has other ideas. In order to do so, players will have to aid her in bringing down the Tantas, former rulers of Athia who have turned to satisfying their own desires rather than the good of the world. Naturally, the isekai setup sees Frey become the chosen one, destined to save Athia from conflict and the impending doom of The Corruption. ![]() ![]() The story follows Frey Holland, who gets plucked from the modern city of New York and drops into the magical world of Athia after attempting to liberate an enchanted cuff. Both these alone would see such games get buried, but after spending time with heroine Frey in the dangerous lands of Athia, there is still a glimmer of hope in the magic after all.Īs a new IP on the scene, Forspoken definitely has some right ideas. For the most part, the dialogue in this action role-playing title is a mess, while the general gameplay seems uninspired. A game’s marketing cycle is always meant to generate buzz and excitement, but for Square Enix and Luminous Productions’ Forspoken, it seems to have done exactly that, but not in a good way. ![]()
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