Sunism transforms the worship of the Goddess of Love into a secret mystery cult with its own revelries, festivals, and initiation rites.The Black Wheel evolved from the worship of Shar the Night Lady’s bleak gospel of despair transformed into a monastic order of crypto-nihilists who believe in accepting despair as an inevitability in order to find freedom and release.Elahnism is a diffuse faith, linked by a common worship of a ubiquitous Moon Goddess not tied down to a specific region or people, and with no centralized church, it is a religion that survives in diaspora.The Curnan Faith is the natural evolution of philosophical, knowledge-seeking faiths of Oghma and Gond it is a monastic faith, reclusive and scholarly.The Old Path combines classic nature-deities into a holistic, mythopoeic religion that should feel reminiscent of pagan traditions.The Iron Dominion preaches power, control, right of law a fascist, rigidly hierarchical religion, the Dominion offers to its worshippers protection and safety in a dangerous world, in exchange for total obedience. In their absence, their faiths coalesced and organized into a system of religions, each with its own dogma, its own values, and its own philosophy: In the years after the Spellplague, the Gods grew distant and silent. The following is a variation on Faerun’s pantheon system. Because Faerun’s deities exist as independent entities with their own self-sufficient clergies, they never develop into more sophisticated religions with their own theology. Faerunians are like ancient Romans: they just cannot stop collecting new deities. This article is an attempt to play around with the deities and pantheons of Forgotten Realms. It is a setting that invites modification, and for a creative DM eager to put her own spin on an old familiar setting, what could be more liberating than playing around with Forgotten Realms? Lathander and Amaunator, consolidated into a single deity in 4 th Edition, now exist as beneficent contemporaries.įaerun is like a box of miscellaneous LEGO pieces: a bit of a mess, but charmingly unkempt and implicit in its disorganization is the potential for creativity. By 5 th Edition, Faerun’s deities settled into a stable homeostasis old deaths have been forgotten, with Tyr and Helm returning to the pantheon of active deities. Mystra’s two deaths precipitated the Time of Troubles and the Spellplague. The entire Untheric and Mulhorandi pantheon came from ancient Babylon and Egypt, so clerics of Isis and Horus fight side by side with paladins of Lathander and Torm.Įvery new edition introduced some tremendous cataclysm that shuffled the various deific portfolios old gods made their quiet exit, and new gods took their place. Eldath, Helm, Gond, and most of Faerun’s familiar deities first appeared in the October 1981 edition of Dragon magazine. Nobanion, God of Lions, first appeared in Forgotten Realms by way of Narnia, as Aslan. The deities of Forgotten Realms developed over time, with new authors and new editions introducing new Gods to an ever-diversifying pantheon. Its heterogeneous, mismatched appearance is part of its style. This week we have a guest post from Nitai Poddar that looks at religion in the Forgotten Realms and offers a variation where faiths coalesced and organized into a system of religions, each with its own dogma, values and philosophy.įorgotten Realms is the original homebrew setting, a patchwork quilt of concepts and ideas sewn together over decades.
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